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Archive for the ‘Media and Gaming’ Category

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Recommendation Engines: RDBMS and SQL, Versus Graph Database

June 4, 2013 at 11:14 pm PDT | BlogCase StudyCustomer Use CasesFEATUREDGraph DatabasesMedia and GamingNeo4jRecommendation Engine

Rodger Lepinsky, Oracle guru, takes on query performance with Neo4j’s Cypher Query Language versus SQL For years, I’ve worked with Oracle, doing complex SQL. Recently I’ve been looking at the graph database, NEO4J. Last night...

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Azul Systems
Neo Technology and Azul Systems Partner on Big Graph Databases

April 20, 2013 at 5:00 am PDT | Media and GamingNeo4jPress Release

Partnership advances performance and responsiveness of big graph databases for telecommunications, financial services, social media and gaming SUNNYVALE and SAN MATEO, Calif., April 24, 2013 — Azul Systems, the award-winning leader in Java runtime scalability...

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Gamesys setzt auf Neo4j für Social Media-Integration und profitables Wachstum

April 18, 2013 at 6:29 am PDT | Case StudyGerman EditionMedia and Gaming

Gamesys wurde 2001 gegründet und ist einer der bekanntesten Entwickler von Online-Spielen. Auf einen Blick… Gamesys ist einer der bekanntesten Entwickler von Online-Spielen. Laut Sunday Times ist es das am schnellsten wachsende Privatunternehmen Großbritanniens –...

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Video: Graphs and Gaming

April 5, 2013 at 10:13 pm PDT | Media and GamingVideo

Neo Technology’s Rik van Bruggen and Toby O’Rourke of Gamesys discuss gaming and graph databases. Use cases for graph databases and gaming includes recommendations for users, adding social integration to your games, and adding a...

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gaming
Neo Technology’s Graph Database Plays Well With Gaming Industry

April 2, 2013 at 8:58 am PDT | GamingGraph DatabasesMedia and GamingNeo4jPress Release

SAN MATEO, CA–(Marketwire – Apr 2, 2013) - Woozworld Inc. and Gamesys Ltd Tap Neo4j to Pwn Connected Data Challenges Neo Announces Two Gaming Webinars: ‘Graphs for Gaming’ on April 4 and May 29 Neo...

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Tween gaming site Woozworld leverages Neo4j

March 25, 2013 at 5:16 pm PDT | Case StudyMedia and Gaming

Woozworld is a fast growing, kid-safe 2.0 virtual world for tweens (9-14 years old) that allows kids to socialize online, and leverage their natural creativity in a virtual world. Founded in 2010, Woozworld Inc. is...

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Gamesys

January 1, 2013 at 10:52 am PDT | Business IntelligenceCustomer IndustriesCustomer Use CasesFEATUREDGamingMedia and Gaming

Gamesys Ltd., a leading gambling provider, leverages Neo4j to power high-value social features in its cash gaming portfolio. This includes tracking which players interact with whom and managing referral bonuses. According to Gamesys, Neo4j was...

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Decibel

December 26, 2010 at 2:28 pm PDT | Customer IndustriesMedia and Gaming

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TechCrunch

December 23, 2010 at 4:34 pm PDT | Customer IndustriesMedia and Gaming

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